00:04Hello friends. A few months ago we shared the first prototype of Hello Neighbor 3 with you.
00:11It was truly inspiring for us to hear all your positive feedback. Thank you. Today marks our next big step.
00:31Keep me company as I walk you through what we created since then. Here's prototype 2.
00:43In our pursuit of an unhomely experience we've created a completely new map. This time world is
00:52much closer to what it's meant to be and filled with intricate details for you to explore.
00:59Speaking of exploration, now each house is an actual playable area with a purpose.
01:06They contain things you might need on your journey.
01:12Keep in mind that these locations have owners and protection, which means you'll have to find
01:18your own way in. We're building a system-based world. So be sneaky, agile,
01:29brutal, or friendly. Every solution is the right one, as long as it works.
01:36To make this possible, we've added more tools and tricks you can use on your journey. Hide in a box,
01:44get a speed boost, break, fix, and more. We'll let you discover the rest yourself.
01:51In addition to your personal goals and ideas, this prototype has one key objective. Leave the town
02:01before the storm arrives. Explore objects, characters, and the world as a whole to figure everything out.
02:14We hope you'll find your ways to escape. And most importantly, will you escape alone?
02:22Prototype 2 is now available for everyone to play.
02:26Head over to Steam, try it out, and share your feedback. We do really appreciate it.
02:33We hope you'll like what we've created with this prototype, as we're already working on the next one.
02:39Improving the map, deepening the AI behavior, and creating this butterfly effect.
02:44We'll show our progress in the upcoming devlog, so join Discord to be the first to see.
02:50Feel free to wishlist all number 3 on Steam, and take care.
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