- 11 months ago
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00:00Star Wars
00:06Seeing how stunningly Star Wars it felt was electric.
00:12I just jumped into that walker and I just annihilated the encounter.
00:18Squeezing that trigger and feeling that blaster just go off.
00:21It was like a whole new world opened up for me.
00:25There's something really special here that we haven't really done in Destiny before.
00:29That ignition, that hiss, that sound.
00:33Oh, it's like that. Okay.
00:44We begin in the shadow of a prophecy that says our end is already written.
00:49It's here we draw a line in the sand where we start the long journey to fight our fate.
00:54In Renegades, Guardians infiltrate a criminal underworld to save a friend whose past has caught up with them and disrupt the rise of powerful new enemies.
01:03In special collaboration with Lucasfilm Games, we took inspiration from Star Wars to craft a one-of-a-kind Destiny story.
01:09Renegades redefines what an expansion can be.
01:13It brings the grit, guns, and glory of a space western to Destiny.
01:17But Renegades isn't just about power.
01:19It's about what you're willing to risk to change the future.
01:21The folks at Lucasfilm were such great collaborators.
01:32They understood that in order for this to work, we had to find where the Venn diagram of our two stories meet.
01:38Themes of underdogs rising up against something much larger than themselves.
01:42Themes of hope.
01:43Those little places in that Venn diagram were the ones that really helped us find the story that we want to tell together.
01:50If you look at Star Wars and you look at Destiny, you can kind of see that parallel that exists.
01:54So for instance, our Dredgen, they're our Sith.
01:57Pretty Sith-y.
01:58Yeah. And then you've got the Barent Imperium, and they are very, very Empire-like.
02:03They have a huge appetite for expansion.
02:04I think of the Praxic Order.
02:07There are Jedi in this release, and they are very focused on order and law and understanding that there is a binary in our universe of good and evil.
02:16We get to poke at that a little bit in a way that suits our story and our world, while still feeling very much like the inspiration that we're calling from.
02:25Edge of Fate leaves us with a really big pass forward into the future.
02:28We know of this prophecy now that tells us that we need to bind the Nine or we face extinction.
02:36And Drifter was there on Kepler. He saw all of this.
02:42Not running from this one.
02:45Drifter is convinced that there's a connection between the Nine and the rise of this new faction, the Barent Imperium.
02:52He sees them rising at an unnaturally fast rate and is insistent that there's a problem.
02:59But the Vanguard isn't listening.
03:01They are insisting that he needs to stand down.
03:04The cool thing about this criminal underworld is you and Drifter and your crew, you come in at the bottom.
03:10And at the top, there's the Barent Imperium.
03:12You need to work with all these crooked criminal syndicates in between, earning your power, building up the notoriety, getting the gear that you need to take down that powerful Imperium at the top.
03:26There's a weapon that the Barent Imperium have made, and we need to be the ones to destroy it.
03:32And we're not going to be able to do that unless we work with exactly the kind of people that we normally fight.
03:36So we're going to head out to the Lawless Frontier, and one job at a time, we're going to take down the Imperium.
03:47The Lawless Frontier is filled with big, chaotic, cooperative activities.
03:53You're going to choose the job, you're going to choose which renegade abilities you're going to take into those jobs, and then you're going to drop into the action with your team, smash up those objectives, get as many riches and treasures as you can, and then get out.
04:06Or die trying.
04:09To do that, you're going to go to the Lawless Frontier Hollow Map.
04:13You'll see Mars, Europa, and Venus with swamps that are very reminiscent of Dagobah.
04:17There's some hints of Hoth in Europa, right?
04:20Yeah.
04:21We're fans of both Star Wars and Destiny, like Mars, which is some pits that are very reminiscent of Sarlacc pits, and you don't want to fall into them, you'll die.
04:29These are Destiny locations, it's just we're taking inspiration from some of these iconic places in Star Wars.
04:36Let's say we go to Mars, and you're going to pick a bounty hunting job for the Fallen to take out some Cabal.
04:42And then you either matchmake with people online, you take your crew with you, you can play solo.
04:46Every time you drop in, you might be in a different location on the map.
04:48Your objectives are going to be a little different each time, and it also might be a different time of day.
04:51So there's a lot of variety and richness within these activities, because we want them to be highly replayable.
04:57Along the way, we're going to throw a bunch of curveballs.
04:59You might run into a missile tower that's trying to take you out from halfway across the map.
05:04And you have to, like, divert and take it out, and you'll get some extra credits out of that.
05:07Defeat your boss, get to the exfil with whatever time you've got left.
05:12Haul your ship in.
05:14All hell drops in on your head from the Cabal.
05:17Your ship flies in, you hop aboard, and you've got to exfil.
05:24Over the course of the campaign, and deep into the post-game of Renegades,
05:28you're going to be unlocking and earning a bunch of different Renegade abilities.
05:34We've got things like airstrikes.
05:38Cabal drop pods.
05:40Vehicles like the Cabal walkers.
05:43Interceptors.
05:45Spook bikes.
05:47Turrets.
05:49We've got nine abilities, seven upgrades.
05:52There's a ton of stuff that you can bring in and just change how things play.
05:56It's like a tech tree of options.
05:58It's like a whole tree of options across support, defensive, and offensive abilities.
06:03So the player's going to have a lot to play with here.
06:06The Lawless Frontier isn't just about raw power.
06:10It's about influence.
06:12Shady backroom deals, working for these powerful syndicates and against them at different times.
06:16And all of this takes place at the heart of the criminal underworld and Tharsis Outpost.
06:25The Vanguard have been preoccupied.
06:27They've been off saving the world, and they haven't been looking at Tharsis.
06:31It's changed a lot since the last time we were there.
06:34It's now this thriving black market, this criminal underworld.
06:41Tharsis Junction became Tharsis Outpost.
06:44If you have an unsavory job that you need done, you can find it at Tharsis Outpost.
06:50Tharsis Outpost feels appropriate for both Star Wars and for us.
06:54When we looked at Mos Eisley as inspiration, we knew that we could play in that playground in a really fun way.
06:59From the ghost that you'll see floating around to one Eliksni with all four of his Eliksni arms shaking up drinks.
07:05We took that inspiration and we found the destiny spin on it.
07:10Criminal syndicates have moved in.
07:12You're working with the syndicates. You are building your notoriety with them.
07:16The three different syndicates that we created, we're going to be dealing with.
07:20The Pikers are Eliksni. They're kind of like an anarchist biker gang.
07:24Unlike other Eliksni, they're atheists. They don't worship machines.
07:26They follow Relics. We've also got the Totality Division, a subset of the Barent Imperium.
07:33They're run by Scions and their enforcer Rao is going to be the leader of this group.
07:38And we've got Tharsis Reformation.
07:41They are a breakaway group from Maya's Vex.
07:45They're starting to think for themselves and figure out what it means to be an individual.
07:49They're starting to do crime. They're, you know, they're wearing clothes.
07:52Crime and wearing clothes are what all individuals do.
07:54We need to have new people to fight and new people to root for.
07:59And this was our opportunity.
08:03But the heart of the Renegade fantasy is not just surviving the Lawless Frontier.
08:10It's garnering influence and building your power so that you can bend it to your will.
08:15In the end game, we get the best weapons, the best armor, the coolest exclusive cosmetics.
08:23You're going to need to work with the Syndicates to increase your notoriety by completing jobs successfully alone or with a crew.
08:30And then doing so, you'll unlock our highest risk, highest reward jobs.
08:34And at the same time, you're going to have the ability to do a special job that'll take you off planet to the dungeon.
08:44And you'll also unlock Invasion.
08:46That's right. Invasion is back. But this doesn't work like Gambit. It's offed in. The Invader has some initiative when Invasion begins. This is more strategic.
08:56This is more strategic.
08:57You scan the battlefield and you're like, okay, is this the right time for me to take the shot?
09:03And what's the right tool for me to do it?
09:06Do I use an air strike or a vehicle? Do I use a cup of walker?
09:13Just watch out for that double cross. Yeah.
09:14Renegades marks the Guardian's descent into a criminal underworld.
09:31A world of shadows and Syndicates where your light and your choices will cut a path forward.
09:37You'll fight dirty, break the rules, and build a hardened crew that can take on any job, standing up to the most ruthless Syndicates.
09:44In the system.
10:02Even in the darkest corners of this world, there's still a glimmer of hope.
10:05Guardians will have to find their own version of balance between loyalty and survival, between power and purpose.
10:11Because there's more at play than credits and contracts.
10:15Forces are on the move. Ones that see you not just as a player, but as a piece on the board.
10:21To change the future, you'll have to become the one thing they never saw coming.
10:24They never saw coming.
10:34Start the engines. Take off as soon as you can.
10:36The end.
10:37Go on.
10:38The end.
10:40The end.
10:41The end.
10:42The end.
10:44You are ready to pull the
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