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EA Sports FC 25 review
GamesRadar
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1 year ago
Highly playable, yet naggingly familiar | EA Sports FC 25 review
Category
🎮️
Gaming
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00:00
Can an annual sports game improve year on year, and yet receive a lower score?
00:04
The first entry of the post-FIFA era delivered innovation across the board,
00:09
as EAs sought to reboot with a bang, and our FC24 review certainly reflects this.
00:14
FC25, perhaps inevitably, edges the series forward in a more subtle manner. This could
00:20
easily have been called FC24 too, it's highly playable, yet naggingly familiar.
00:26
The pillars of football can't much be meddled with. Passing, dribbling, shooting,
00:32
swearing as Erling Haaland smashes a hat-trick past your back for, and FC24 already covered
00:38
these well. It'd be a nonsense to overhaul those fundamentals, so instead this successor
00:43
looks to refine and refresh quite subtly. Passes from awkward angles are less effective,
00:49
the AI commits a few more fouls, keepers feel different due to new goalie-specific playstyles,
00:54
some punch rather than catch crosses, while rebound outcomes from saves feel more varied,
00:59
occasionally gifting you a lovely tap-in.
01:02
Realistically though, you're not buying a new football game based on keeper behaviours.
01:06
FC25's main on-pitch focus is therefore under the hood, with EA choosing to refine the way
01:12
tactics work. Player instructions operate within a wider team-focused framework,
01:17
with last year's brilliant addition of playstyles enhanced by a new feature called player roles.
01:22
Using Jude Bellingham at cam feels markedly different to Jamal Musiala because the former
01:27
functions best as a roaming playmaker, while the latter's preference is the shadow striker role.
01:32
As such, a simple 4-3-1-2 becomes much more nuanced and fluid, with these roles determining
01:38
off-the-ball runs and general positioning sense. Further enhancements occur mid-match.
01:42
Nuggets of tactical advice pop up on your HUD, with changes to your personalised presets
01:46
simply actioned. Tapping down on the D-pad brings up three options to switch to,
01:50
such as tiki-taka 4-2-3-1 or counter-attack 5-4-1. These are separate from your tactical focus,
01:56
defending, attacking, default, accessed with a right tap. Overall, this new system is a
02:01
dream for tactical obsessives like me, who've spent years embracing similar strategic freedom
02:06
in Football Manager. I'm not convinced those who want to sweat their way through Ultimate
02:10
Team with pace merchants are going to be as fussed, but that's no reason to criticise
02:14
a depth-enhancing feature. Ironically, FC25's best addition
02:19
doesn't require much tactical thought at all. Rush is a 5-a-side match type available across
02:24
all modes, and a thrill to play in each. It replaces the FIFA Street-inspired VOLTA mode,
02:29
featuring matches in a bespoke Nike-sponsored stadium on a pitch around one-third of the real
02:34
size. Controls, skill moves and shooting exactly mirror the 11-a-side version,
02:39
but innovations within bring immersion. Traditional kick-offs being replaced with a full-on ball
02:43
chase, and receiving blue cards rather than red ones securing a one-minute Sinbin stint.
02:48
This new gold bonanza is best indulged via Ultimate Team, and is the highlight of this
02:53
year's card-collecting fantasy-fest. You choose an individual card from your club,
02:57
and that player is dropped into an 8-keyman match where only the keepers are AI-controlled.
03:02
You can choose to play for friends, but the chaos of random teammates and opponents is actually more
03:07
addictive as you gradually figure out who's playing where and adapt to teammate tendencies.
03:11
Sadly, the commentary is dreadful, but more often than not you're having too much fun to care.
03:16
Otherwise, Ultimate Team is what you're used to with assorted quality of life improvements.
03:20
Pack openings are neatly revised, with a quick glimpse of the highest-rated player's silhouette
03:24
providing an initial tease. The new duplicates folder, enabling untradeable cards to be dropped
03:30
into squad-building challenges, is a godsend, although hardly rocket science. And FC24's
03:35
god-awful teal design for upgraded evolution items can finally be waved farewell. Now you
03:40
get to customise your card shapes, colours and even sound and visual effects. Such granular
03:45
improvements pop up throughout FC25. Full-match intros with line-up screens and team close-ups
03:51
return, but can be toggled on or off before kick-off by holding a button. Replays now offer
03:55
a means to build your own highlights package, and splendid photo mode. Season pass XP is earned
04:00
across the game, unlocking rewards throughout, although Season 1 demonstrates a heavy focus
04:05
on Ultimate Team. Player profiles within team screens are far more easy to digest. It all counts.
04:12
Those open-minded enough to eschew Ultimate Team for Season Mode are in for the most pleasant
04:16
surprise of all. Once FIFA's marquee mode, it has had to hover in the background during the
04:21
rise of foot, yet FC25 introduces a suite of new features to form a strong alternative.
04:26
Women's teams are a vital inclusion, and job offers can see you switch back and forth between
04:31
male and female sides as the years progress. Rush is cleverly integrated to cover youth tournaments,
04:37
offering a chance to test out your wonderkids, and new Cranium tech, where AI converts real-life
04:42
photos into in-game likenesses, means even players in lower leagues can look
04:47
somewhat like their real selves. The pick of these Season Mode upgrades is the Sim
04:51
gameplay option. Matches play out at an enjoyable cerebral pace, where realistic
04:56
weather effects see wind-chained ball trajectories on crosses or clearances.
05:00
It's still unmistakably FC, I'd hope the feel might be more like classic Pro Evo,
05:05
but such a relief from the breathlessness of Ultimate Team. As a purist, I'd love to see this
05:10
become the default way to play FC26, but the fact that it often ends in narrow 1-1 draws already
05:16
tells me that it won't be. There is a contradiction in that FC25's best bits are the full-on chaos of
05:22
Rush and the pared-down pace of a simulation-oriented career, but this has always been a series of
05:28
consistent inconsistency, where a walkout pack opening or a 25-yard equaliser convinces you
05:34
it's the best sports game going, only for an opponent's last-minute victory to have you
05:38
launching your controller across the room. You love it, then hate it, you tear into it
05:43
on social media, then buy it anyway. You swear you'll never play it again on Friday,
05:48
then binge an entire weekend league on Saturday. Such is the joy and madness and brilliance and
05:53
fury of FIFA. Sorry, FC24 too. Sorry, FC25. It might get on your wick, but we both know you'll
06:01
still be playing it endlessly from now until next August. We give EA Sports FC25 four stars out of
06:08
five. Thanks for watching. Have you been playing EA Sports FC25? If so, what do you make of it?
06:15
Let us know in the comments and stick with GamesRadar for the latest reviews, features and more.
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