
Unity: Conflict between new InputSystem and old EventSystem
Nov 26, 2020 · Unity will restart. Now your problem should be solved. You will be able to use old input system packages and the new ones also simultaneously. Cheers. P.S. Click on this image link to view where these settings are in Unity editor.
Wait for a coroutine to finish before moving on with the function …
I was working on making a unit move through a grid in Unity2d. I got the movement to work without problems. I would want the function MovePlayer to wait until the coroutine is finished before movin...
Unity - how to make material double sided - Stack Overflow
Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5.4. Like camera inside a sphere I do not see cull and/or sides in material in Unity editor. ...
unity game engine - Accessing a variable from another script C
Can you tell me how to access a variable of a script from another script ? I have even read everything in unity website but I still can’t do it. I know how to access another object but not another variable. This is the situation : I’m in script B and I want to access the variable X from script A. The variable X is boolean. Can you help me ?
c# - Scale GameObject in Unity - Stack Overflow
Aug 31, 2016 · How can I increase / decrease the size of objects in Unity? Example: public GameObject sprite; public float scale = 2.0f; void ScaleResolution() { sprite = sprite*scale; //epic string!
How to make the script wait/sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication.playModeStateChanged specifically PlayModeStateChange.EnteredEditMode and/or PlayModeStateChange.ExitingPlayMode at which point you can Cancel your tasks.
Can't open a project in unity, because it keeps loading infinitely
Quit Unity, delete the Library directory, reopen the project and watch the editor.log file for any errors. You might also consider rebooting after closing Unity just to be sure you are starting from a clean slate.
what is the difference between Update & FixedUpdate in Unity?
Dec 24, 2015 · However, I didn't see any clear examples for when regular Update should be used; Following is from the official Unity tutorial: Update() Called every frame; Used for regular updates such as : Moving non-physics objects; Simple timers; Receiving input (aka keypress etc) Update interval call times will vary, ie non-uniformly spaced; FixedUpdate()
Unity UI button not reacting to clicks or hovering
I'm using Unity 5.4.0b21 which is the beta (not the most recently released beta though.) I had to use because a critical bug was fixed in it. I would be happy to upload the scene but with the assets that are used it would be a multiple gigabyte download. Just uploading the .unity file probably wouldn't give enough information, would it?
Newest Questions - Stack Overflow
Stack Overflow | The World’s Largest Online Community for Developers