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  1. How to make the script wait/sleep in a simple way in unity

    In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication.playModeStateChanged specifically …

  2. Unity: Conflict between new InputSystem and old EventSystem

    Nov 26, 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system …

  3. Changing color of of gameObject in Unity - Stack Overflow

    Jul 23, 2015 · Changing color of of gameObject in Unity Asked 9 years, 11 months ago Modified 9 years, 1 month ago Viewed 39k times

  4. unity game engine - Accessing a variable from another script C

    You first need to get the script component of the variable, and if they're in different game objects, you'll need to pass the Game Object as a reference in the inspector. For example, I have …

  5. Unity width and height of the gameobject - Stack Overflow

    Feb 14, 2019 · I have the following gameobject in unty: I need to get the width and height of it from a c#

  6. How to jump in Unity 3d? - Stack Overflow

    Oct 14, 2019 · How can I make a character jump in my 3D game?

  7. Rotate object in Unity 3D - Stack Overflow

    Feb 22, 2015 · 16 I can use the following code to rotate object using accelerometer. transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i …

  8. c# - Unity: 2D Collision Detection Using Tags - Stack Overflow

    Dec 24, 2019 · Unity: 2D Collision Detection Using Tags Asked 5 years, 6 months ago Modified 3 years, 6 months ago Viewed 21k times

  9. unity game engine - Unity3D Editor: How can I find all usages of a ...

    Oct 21, 2016 · The very useful feauture "Find usages" exists in Visual Studio and Resharper, but I can't find the same in Unity3D Editor. I see only "Select dependencies" in Unity3d, but I need …

  10. How to add or append value in array in Unity C# - Stack Overflow

    Sep 28, 2017 · You can not, the unity engine use other programming language, as I see in your case it is c#, and as I explained you it is not possible. You need to use list. Try to use ArrayList …