
How to make the script wait/sleep in a simple way in unity
In Unity when exiting Play mode and returning to Edit mode you can make use of EditorApplication.playModeStateChanged specifically …
Unity: Conflict between new InputSystem and old EventSystem
Nov 26, 2020 · Unity will restart. Now your problem should be solved. You will be able to use old input system packages and the new ones also simultaneously. Cheers. P.S. Click on this …
How To Play Animation Through Script? - Unity - Stack Overflow
Jun 2, 2020 · I am making a game and I made an animation for the win screen. According to all the tutorials I've watched, the animation is played when you activate the GameObject. …
c# - Making a timer in Unity - Stack Overflow
Nov 4, 2018 · I have a problem in Unity. I need a countdown in my project. But this countdown will count 2 times. For example, 3 seconds a job will be done, 2 seconds another job will be done …
Unity width and height of the gameobject - Stack Overflow
Feb 14, 2019 · There are 2 possible ways to do this. If your object has a renderer, you can use renderer.bounds.size, which will return a vector with the height and width (and depth, if it is in …
c# - How to move 2D Object with WASD in Unity - Stack Overflow
Oct 16, 2017 · You don't need those if statements. Just use += to append the input to the current transform position.. Move without Rigidbody:
unity game engine - Accessing a variable from another script C
Can you tell me how to access a variable of a script from another script ? I have even read everything in unity website but I still can’t do it. I know how to access another object but not …
Changing color of of gameObject in Unity - Stack Overflow
Jul 23, 2015 · Okay so I have this code. void Start () { gameObject.GetComponent<Renderer> ().material.color = Color.green; } I expected my …
How to detect click/touch events on UI and GameObjects
Dec 30, 2016 · If it already exist, Unity will just ignore it. B .The UI component or GameObject with the UI component must be under a Canvas . It means that a Canvas must be the parent of the …
How to pass data (and references) between scenes in Unity
1. Use the static keyword.. Use this method if the variable to pass to the next scene is not a component, does not inherit from MonoBehaviour and is not a GameObject then make the …