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  1. 现代 OpenGL 保姆级教程 - GitHub

    OpenGL 软光栅(你没有显卡时才需要下载) CPU-Z 配置检测工具(可查看显卡和处理器型号) 仅供方便,不一定非用网盘里的文件不可,也可以从网上搜索其他资源下载,也可以选择其他 …

  2. opengl · GitHub Topics · GitHub

    Jul 24, 2025 · OpenGL (Open Graphics Library) is the computer industry’s standard API for defining 2-D and 3-D graphic images. OpenGL allows new hardware innovations to be …

  3. MobileGL-Dev/MobileGlues-release - GitHub

    See CompatibleShaders.md to see compatible Minecraft shaders. See CompatibleMods.md to see compatible Minecraft mods. See Mod Support Matrix or Shader Support Matrix to check …

  4. OpenGL编程指南 (原书第8版)中文高清晰版.pdf - GitHub

    Contribute to yaoqs/OpenGL-Learning development by creating an account on GitHub.

  5. GitHub - KhronosGroup/VK-GL-CTS: Khronos Vulkan, OpenGL, and …

    This repository contains Khronos Conformance Testing Suite called VK-GL-CTS which originated from dEQP (drawElements Quality Program). VK-GL-CTS contains tests for several graphics …

  6. GitHub - glfw/glfw: A multi-platform library for OpenGL, OpenGL …

    GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan application development. It provides a simple, platform-independent API for creating windows, contexts …

  7. GitHub - flightlessmango/MangoHud: A Vulkan and OpenGL …

    OpenGL games may also need dlsym hooking, which is now enabled by default. Set the MANGOHUD_DLSYM env to 0 to disable like MANGOHUD_DLSYM=0 %command% for …

  8. GitHub - google/angle: A conformant OpenGL ES implementation …

    OpenGL ES 3.2: ANGLE 2.1.2.21688.59f158c1695f (Sept, 2023) ANGLE also provides an implementation of the EGL 1.5 specification. ANGLE is used as the default WebGL backend …

  9. LearnOpenGL-CN/LearnOpenGL-CN: http://learnopengl.com

    01 Getting started/01 OpenGL.md 或 05 Advanced Lighting/03 Shadows/02 Point Shadows.md 翻译之前请先阅读 样式指南 之后请联系我们,将您加入LearnOpenGL-CN组织,然后提交 …

  10. OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension …

    If you want to add an extension specification to the Registry, correct an existing specification, request allocation of enumerants and other controlled resources in the OpenGL / GLX / WGL …

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