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  1. OpenGL - The Industry Standard for High Performance Graphics

    This release expands graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU queues, and OpenGL. On Linux, new features include support for CUDA 10.2, …

  2. OpenGL News Archives

    OpenGL is the industry's most widely used, supported and best documented 2D/3D graphics API making it inexpensive & easy to obtain information on implementing OpenGL in hardware and …

  3. OpenGL Platform & OS Implementations

    OpenGL ES (OpenGL for Embedded Systems) is based on well-defined subset profiles of OpenGL and enables the lightest weight interface between software and hardware …

  4. OpenGL SDK

    The OpenGL SDK is a gathering of 3rd party contributions from many of the leaders in the community. In some cases the information and downloads are available directly from the SDK …

  5. GLUT - The OpenGL Utility Toolkit

    GLUT provides a portable API so you can write a single OpenGL program that works on both Win32 PCs and X11 workstations. GLUT is designed for constructing small to medium sized …

  6. OpenGL Overview

    OpenGL gives software developers access to geometric and image primitives, display lists, modeling transformations, lighting and texturing, anti-aliasing, blending, and many other …

  7. OpenGL SDK

    GLEW provides easy-to-use and efficient methods for checking OpenGL extensions and core functionality. GLUS is an open-source C library, which provides a hardware and operating …

  8. OpenGL SDK

    OpenGL Samples Pack is a collection of OpenGL samples based on the OpenGL "core profile" specifications. The project aims to promote the new OpenGL features making easier version …

  9. OpenGL SDK: OpenSceneGraph - high-performance open-source …

    OpenSceneGraph is an OpenGL-based high performance 3D graphics toolkit for visual simulation, games, virtual reality, scientific visualization, and modeling. It provides high-level …

  10. OpenGL SDK

    The OpenGL Registry, hosted outside of the SDK, contains the formal Specifications for OpenGL and the OpenGL Shading Language, as well as for companion APIs like GLX and GLU.