
game_set_speed - Game Maker
game_set_speed. This function can be used to set the game speed. You can set this in one of two ways - as either game frames per second (FPS) or as microseconds per game frame …
GameMaker GML Visual - Set Speed - YouTube
In this video we are learning how and when to use Game Maker Studio 2 GML Visual Block which is called: Set Speed...more.
GameMaker Player Speed - GML Visual - solved
Jan 31, 2023 · Below is a quicker solution. - set to left arrow on button down. - adjust to desired speed. - add a new event to the OBJ player named "Key UP - Left" (when the left key is …
How to set room speed in code - Steam Community
Aug 10, 2015 · You could set up a object and make it persistent. You could then go to the step event and put room_speed = #; It will constantly make the room_speed set to whatever …
Gradually Increase / Decrease Movement Speed : r/gamemaker - Reddit
Mar 9, 2020 · I'd like the player_speed variable to have the player_speed_buildup added onto it each step, until it reaches max_player_speed -- then it stops increasing. Then, when you let …
How to make a character walk in GameMaker
Jun 2, 2022 · You can fix this by adding a Create Event to the object and including a Assign Variable GML Visual block, in which you define move_speed as a new instance variable that …
Movement - Easy GML
To set up a collision for Hspeed or Vspeed, you simply check for contact with an object. This is simple and easy to set up. You use the code x+=1 to move right, x-=1 to move left. The same …
speed - Game Maker
speed Returns: Real (single precision floating point value) Example: if (keyboard_check(vk_up)) speed = 2; if (keyboard_check(vk_left)) direction += 5; if (keyboard_check(vk_right)) direction …
Player Movement - GameMaker Community
Sep 9, 2022 · You can use the following functions for the animations: image_speed and image index. You can use the sprite_index function to do the directions. Learn this word - TUTORIAL. …
Looking for some help regarding diagonal movement speed
May 31, 2015 · Right now I'm using a very simple form of movement using GML that checks for key presses and then modifies coordinates to create movement (such as x-=8). This …