
How should I make a gamepass that grants a tool (gear ... - Roblox
Mar 13, 2020 · Just input the path for the tool you want the player to receive and also input the gamepass ID. local gamepass_ID = 0 --//Your gamepass ID here local tool = --//Input the path …
How to make tool gamepass in Roblox Studio - YouTube
In this video, I will show you how to make a gamepass that sells a tool which auto-equips to characters when purchased and rejoining servers. Link to code:...
Making gamepasses reward tools (tutorial using OOP and ... - Roblox
Jan 5, 2024 · In this video I explain how to link a gamepass purchase to a tool that is placed in the player’s backpack when they spawn. This method to make gamepasses give tools is what I …
How Do You Make A Gamepass Give A Tool/PetTool? - Roblox
Nov 11, 2021 · Upon a player joining, use :UserOwnsGamepassAsync (). player.CharacterAdded:Connect(function(character) if …
Passes | Documentation - Roblox Creator Hub
To create a pass: Go to Creations and select an experience. Go to Monetization Passes. Click Create a Pass. Upload an image to display as the pass icon. Make sure the image doesn't …
Creating a Tool Game Pass Button in Roblox Studio | TikTok
Learn to create a Tool Game Pass button in Roblox Studio with our step-by-step tutorial, perfect for enhancing your Roblox game! #robloxstudiotutorial #robloxtutorial.
How to Make a TOOL GAMEPASS In Roblox Studio 2024!
In this video I will show how to create a tool gamepass in roblox studio which gives you a tool when you own a gamepass! This is used by many games in r...
Gamepass Tools - Creator Store - Roblox
Configure the GamepassId and Tool variables to give tools to players who purchased a gamepass!
Create player tools | Documentation - Roblox Creator Hub
Tools are a simple way to manage items that the player can hold in their hand and use in-game. They can range from weapons such as swords to food items. In this tutorial, you'll learn how to …
How to give purchased tool to player? - Scripting Support - Roblox
Dec 28, 2020 · if MarketplaceService:UserOwnsGamePassAsync(player.UserId, passId) then. local backpack = player:WaitForChild('Backpack') toolLoc:Clone().Parent = backpack. end. …