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  1. game design - Algorithm for dynamically calculating a level based …

    @Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of growth is …

  2. Why is fog in games exponential and has a start distance?

    Jan 23, 2017 · Linear blended between a start distance and an end distance. Exponential based on density. Exponential-squared based on density. For example, the documentation for glFog …

  3. Why use Time.deltaTime in Lerping functions?

    Oct 3, 2017 · But our exponential easing is non-linear, so just multiplying our sharpness parameter by deltaTime will not give the correct time correction. This will show up as a judder …

  4. java - Exponential EXP Curve | FIXED TIME -> MAX LEVEL - Game ...

    Oct 21, 2015 · The general form of an exponential curve like this one is: H = a * r^n + k where: H = total hours to reach level n r = the ratio by which the time increases from one level to the …

  5. mathematics - How to balance experience gain in an RPG - Game ...

    Jul 26, 2017 · In that case your minutes-per-level function would be polynomial (time = Level ^ c) or even exponential (time = c ^ Level). Taking the level-number as-is in an exponential formula …

  6. Calculating framerate-independent values, for linear, quadratic, …

    Sep 15, 2020 · Calculating framerate-independent values, for linear, quadratic, and exponential functions Ask Question Asked 4 years, 9 months ago Modified 1 year, 11 months ago

  7. How can I come up with a simple diminishing return equation?

    Dec 15, 2014 · There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? …

  8. RPG like hit points growth algorithms help

    2.39045721867 = z And therefore the function is y=(x/2.390)^2. Notice that the same value can be used for the Green curve, and therefore that function would be -((x-200)/2.390)^2+7000. For …

  9. mathematics - How do RPGs balance linear damage formulas?

    Nov 29, 2015 · In most RPGs the damage formula itself only tells part of the story. Things outside level also affect the formula and aren't linear - good equipment is normally gated carefully, and …

  10. Lerp performance for camera movement - Game Development …

    Mar 9, 2021 · Sounds like you're using an exponential ease-out lerp. That's not the only way to use lerp. It is not a performance limitation - lerp is just a couple multiplications and adds, so it …