
Basic Poison - Equipment - D&D Beyond
As a Bonus Action, you can use a vial of Basic Poison to coat one weapon or up to three pieces of ammunition. A creature that takes Piercing or Slashing damage from the poisoned weapon or ammunition takes an extra 1d4 Poison damage. Once applied, the poison retains potency for 1 minute or until its damage is dealt, whichever comes first.
Poison, Basic (vial) - Equipment - D&D Beyond
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must succeed on a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
Applying poison to dagger/arrows. - Rogue - Class Forums - D&D …
Aug 15, 2020 · Once applied, the poison retains potency for 1 minute or until you hit with the weapon. When a weapon coated in this poison deals damage to a creature, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
Detect Poison and Disease - Spells - D&D Beyond
It would be fair to assume that poisonous creatures are any creature that has a natural method of dealing poison damage. Also given that the DMG states "A character can instead attempt to harvest poison from a poisonous creature, such as a snake, wyvern, or carrion crawler." and that the DMG defines poison types as contact, ingested, inhaled ...
Poisoner's Kit - Equipment - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Poisoner's Kit - Ability: Intelligence Utilize: Detect a poisoned object (DC 1... This site works best with JavaScript enabled.
Poisons in 5e - Rules & Game Mechanics - D&D Beyond
Jan 4, 2019 · Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. Purple Worm Poison (Injury): This poison must be harvested from a dead or incapacitated purple worm.
Wyvern Poison (Injury) - Equipment - D&D Beyond
A creature subjected to this poison must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. Injury. Injury poison can be applied to weapons, ammunition, trap components, and other objects that deal piercing or slashing damage and remains potent until delivered ...
Poison Damage - Search - D&D Beyond
damage only), Protection from Poison Fochlucan bandore Uncommon Entangle, Faerie Fire, Shillelagh, ...
Poison Spray - Spells - D&D Beyond
You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage. This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Periapt of Proof against Poison - Magic Items - D&D Beyond
Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Periapt of Proof against Poison - This delicate silver chain has a brilliant-cut black gem pe... This delicate silver chain has a brilliant-cut black gem pendant.