
How do I anchor a model with a script? - DevForum | Roblox
Dec 26, 2019 · So I’m currently working on a game in Roblox Studio and bumped in to some issues when I forgot to anchor all my TONS of parts in the models I use. I would take me hours upon hours to anchor all of these one by one and also it would be very messy. So instead of all of that, I tried to anchor it with a script. But I couldn’t do it… i’m new to scripting so I thought any of you people here ...
Parts Automatically Anchored - Building Support - Roblox
Jan 25, 2018 · When you build in studio you build it all, sometimes a large development. Which when you’re done you join the game and everything is unanchored and falling apart. So you try to go into studio and try to make it all to anchor, but it’s too many parts so it lags you. There should a button that automatically allows you to anchor it and one where you can turn it …
Anchor+ | Anchoring made easy - Community Resources - Roblox
Dec 15, 2024 · Anchor+ | The simple tool to help you build in studio. Anchor+ allows you to not worry about well… anchoring! It is free, and has features such as: Auto Anchoring (Automatically anchors parts that you add!) Anchor All Parts Anchor Selected Model (Anchors all parts in model for you!) This plugin is in beta, so suggestions would be awesome! Get the plugin (its free): Anchor+ | Simpler and ...
Can't move anchored parts in studio!? - Studio Features - Roblox
Dec 13, 2017 · So I just tried to rotate an anchored model in studio and it wouldn’t let me until I set all the parts to unanchored. The model I’m trying to rotate has only specific parts anchored so I can’t just use the ‘Anchor’ button on the home tab. Is there a way to get rid of that feature so I don’t have to unanchor all the parts and then re-anchor the …
UI Positioning For Dummies | Using Anchor Points Effectively
Apr 27, 2023 · Introduction Hello! I’m a UI Designer of 4 years on ROBLOX, I’d consider myself experienced enough to manipulate my UI just the way I want it. In this post, I’ll be teaching you how to properly position each element within your UI with the magic of anchor points, scalar and offset, and some special UI objects that assist you with …
Anchor+ | Simpler, Easier, and faster way to build - Community
Dec 15, 2024 · Anchor+ | The simple tool to help you build in studio. Anchor+ allows you to not worry about well… anchoring! It is free, and has features such as: Auto Anchoring (Automatically anchors parts that you add!) Anchor All Parts Anchor Selected Model (Anchors all parts in model for you!) This plugin is in beta, so suggestions would be awesome! Get the plugin (its free): Anchor+ | Simpler and ...
What is a Good Plugin to use for Anchoring All Parts? - Roblox
Feb 22, 2019 · I’m attempting to create a showcase, but I constantly experience one common issue: anchoring parts. I find anchoring parts to be extremely repetitive and unnecessary, and I was wondering if there were any reliable and safe plugins that I could use to anchor all the parts in a place. Thanks! EDIT: Thank you for all of the helpful responses!
The (New) Anchor Problem - Building Support - Developer Forum
Aug 12, 2018 · I know this question may seem really, really basic, but hear me out: In the past, when I wanted to arrange some parts, I would anchor them, and move them with the “Move” tool. Pretty simple, right? However, now, whenever I am trying to build, I am having some problems. I don’t know if this is some new Studio feature I don’t know how to control, something out of Roblox Beta testing, but ...
Automatic Anchor for parts - Studio Features - Roblox
Aug 12, 2018 · Unless @Maximum_ADHD has plans to extend Studio’s ability to dump the API so that in-game scripts can access that information, the only good way to implement this would be for someone to set up a server to publish the API dump as a module on Roblox that plugins could require without using HttpService. That process would also need to extract ...
Have Parts anchored by default when inserting in Studio - Roblox
Sep 9, 2019 · A long standing issue I’ve had is inserting a Part, forgetting it’s unanchored, and finding out long after once testing the game. This results in a lot of backtracking to anchor everything, which can lead to mistakes of missing a part, or anchoring something I actually intended to be unanchored. In the past, this has also resulted in large, unanchored Parts existing inside other Parts, and ...