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  1. Implementing alpha beta pruning in Prolog - Stack Overflow

    May 30, 2017 · The program can be generalized by replacing the base case of alpha_beta by a test of whether the position is terminal. This is necessary in chess programs, for example, for …

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  2. prolog - How can I return the next move in the alpha-beta algorithm ...

    Mar 13, 2021 · I'm implementing an AI to play Tic Tac Toe and I'm using the alpha-beta algorithm to search for the best move. Below is the code I have so far. I managed to make the algorithm …

  3. Minimax Algorithm in Game Theory | Set 4 (Alpha-Beta Pruning)

    Jan 16, 2023 · Alpha-Beta pruning is not actually a new algorithm, but rather an optimization technique for the minimax algorithm. It reduces the computation time by a huge factor. This …

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  4. Prolog Tutorial -- 5.3 - skolemmachines.org

    The αβ search algorithm looks ahead in order to calculate what move will be best for a player. The algorithm maximizes the value for o, and minimizes the value for x.

  5. Alpha-Beta Pruning Practice

    D3.js web app for visualizing and understanding the Alpha-Beta Pruning algorithm. Developed for UC Berkeley's CS61B. Now hosted by Pascal Schärli because the original is offline.

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  6. Prolog Chess AI, Alpha Beta Pruning - Stack Overflow

    Feb 26, 2021 · You could try to learn how to use a Prolog debugger (if your Prolog system has one), or add lots of print statements inside bounded_best, good_enough, and wherever else …

  7. QuickTimeTM and a GIF decompressor are needed to see this picture. Example: traffic on freeway? What if we don’t know what the result of an action will be? E.g., Why should we …

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  8. Example Prolog Chess Program - Familie-Ostermann

    The program uses a tree-search algorithm with so called Alpha-Beta cutting. The basic Idea is to generate all moves up to a certain depth, then to estimate the value of that position (position …

  9. Prolog Chess AI, Alpha Beta Pruning : r/prolog - Reddit

    Feb 26, 2021 · When using logically pure code, you should also be able to fully separate the move generation function (which builds the 'game tree'), the position scoring function and the …

  10. GitHub - chdmitr2/20596-Prolog-and-Artificial-Intelligence: …

    Part II: Prolog in artificial intelligence problem-solving as search; heuristic search and A* algorithm; best-first search; problem decomposition and AND/OR graphs; expert systems and …

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