
game design - Algorithm for dynamically calculating a level based …
@Stephen: @Random832 is correct, both "exponential" and "geometric" growth refer to having a constant ratio between successive/equidistant terms (which means the rate of growth is …
Why is fog in games exponential and has a start distance?
Jan 23, 2017 · Linear blended between a start distance and an end distance. Exponential based on density. Exponential-squared based on density. For example, the documentation for glFog …
Why use Time.deltaTime in Lerping functions?
Oct 3, 2017 · But our exponential easing is non-linear, so just multiplying our sharpness parameter by deltaTime will not give the correct time correction. This will show up as a judder …
java - Exponential EXP Curve | FIXED TIME -> MAX LEVEL - Game ...
Oct 21, 2015 · The general form of an exponential curve like this one is: H = a * r^n + k where: H = total hours to reach level n r = the ratio by which the time increases from one level to the …
mathematics - How to balance experience gain in an RPG - Game ...
Jul 26, 2017 · In that case your minutes-per-level function would be polynomial (time = Level ^ c) or even exponential (time = c ^ Level). Taking the level-number as-is in an exponential formula …
Calculating framerate-independent values, for linear, quadratic, …
Sep 15, 2020 · Calculating framerate-independent values, for linear, quadratic, and exponential functions Ask Question Asked 4 years, 9 months ago Modified 1 year, 11 months ago
RPG like hit points growth algorithms help
2.39045721867 = z And therefore the function is y=(x/2.390)^2. Notice that the same value can be used for the Green curve, and therefore that function would be -((x-200)/2.390)^2+7000. For …
How do I implement deceleration for the player character?
You would use an exponential function for the acceleration to double the speed every second. I'm not sure if OP actually wants that. It will get out of hand quickly.
How can I come up with a simple diminishing return equation?
Dec 15, 2014 · There are formulas out there for a diminishing return equation; however, those usually involve exponential. What other ways are there for coming up with such an equation? …
How to develop RPG Damage Formulas? - Game Development …
Use a polynomial or exponential function. Do you want the value to grow fast at first, and slow down later? Use an nth-root or logarithmic function. Do you want the value to grow slowly at …