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  1. [Full Tutorial] How to script on Roblox | Beginners!

    Sep 20, 2022 · How do script [ Update Version], 2022/2023 Introduction Hey there! Today, I will be teaching you how to script from scratch - all the basics you need to know when coming to script on Roblox with a better and updated version! [If you’re a beginner] After this tutorial, you should learn: Understand the very basics of scripting on Roblox. In this tutorial, we’ll be talking about: Variables ...

  2. What are some scripts that take long? - Code Review - Roblox

    Jan 19, 2021 · I’m currently working on my module script used to simplify code. Module here: SimpleZ's Simple Commands - Roblox I need help thinking of scripts that might be complicated that could be simplified as a function. The script already contains: <details><summary>Functions</summary>Interpolate (Tween Service) Ray-cast (Visualized or Hidden) Animate Kick Move Rotate Forward Move Point Towards ...

  3. 700 lines? How much is TOO MUCH? - DevForum | Roblox

    Jan 24, 2020 · One of the main points of a progammer is to write short and simple code. 700 lines of code is a bit too much for just one script. If your code is short and simple, maybe use what @Faded_Aurora said and cut it down to little scripts to help organise your game.

  4. Learn to Script / Learn to Code in 5 Steps - Community ... - Roblox

    Feb 12, 2021 · Coding is an incredibly sought-after skill, and although it may be very daunting and abstract, what if you could begin learning in 5 steps? Today, that dream can become a reality. Video Format This guide is available in video format if it’s easier for you. However, if you’re looking for more depth, this thread provides additional information that was omitted from the video version. Preface ...

  5. String too long - Trying to edit source of script - Roblox

    Jan 19, 2019 · Describe the bug When trying to edit the source of a script via a plugin, it errors with “String too long” Reproduction: (A plugin script) local s = string.rep("OOF", 100000) local thing = Instance.new("Script", workspace) thing.Source = s Why is this a problematic bug? Currently developing a git integration plugin, and it requires modifying the source of the scripts to change to newer ...

  6. Scripts word limit - Help and Feedback / Platform Usage ... - Roblox

    Nov 17, 2023 · Im trying to use an anticheat module, but its very excessive (73071 characters), and roblox studio says “We have disabled some language features because this script is too long and it’s affecting system performance. You can change this in Settings” but I cant find the setting to change it. I might be blind, but some help would be nice

  7. 700 lines? How much is TOO MUCH? - DevForum | Roblox

    Jul 15, 2021 · Don’t worry, that’s hardly a lot of code. Most full games have tens or even hundreds of thousands of lines of code in some cases. Mine usually have 10k-70k lines. That said, I follow a few practices to avoid having an excessively large script. I think the best way to keep scripts concise is to use module scripts. For example, if you need a …

  8. Code Language Features Disabled - Bug Reports / Studio Bugs

    Jun 30, 2024 · I opened one of my game scripts today to make some changes and it appears completely color-less, autocomplete doesn’t work, and I was given a message that says “We have disabled certain language features because the script is too long and it’s affecting system performance”. The script in question is 800 lines. This is unacceptable, not only is this feature undesired, it’s entirely ...

  9. Long Jump Script Not Working - Scripting Support - Roblox

    Jul 30, 2019 · So I have a long jump script that is supposed to make the player jump forward, like in super Mario games, and when I press F, nothing happens. Here’s the code.

  10. How to handle "Script timeout: exhausted allowed execution

    Apr 20, 2020 · Roblox currently doesn’t have in place a way to run scripts truly parallel. There is planning for this feature on the roadmap but it’s probably a while before we get it. Yielding your scripts and then resuming them later is probably your best bet. Whenever you call a function like wait, coroutine.yield, or API that yields, your script will …

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