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The demo showcases CG humans in Unity while another comparison video utilizes High Definition Render Pipeline as a means of using Real-Time Raytracing to create photorealistic people and environments.
Memory resources on Unity3.com Andrew Frey – Reducing Memory Usage In UNITY, C# AND .NET/MONO Gamasutra: C# Memory Management for Unity Developers (part 1 of 3) For additional information, see: ...