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Create intricate particle effects in Cinema 4D, render NPR line and toon looks in Redshift, and custom texture 3D objects fast in Red Giant Geo.
Hair is using Kajiya-kay Brdf model. Frank Tzeng did the sculpting and texturing for his face and arms. Disney Diffuse model is a physically based shading model the theory of which can be found here.
Crytek updates CryEngine with physically based shading, image based lighting News by Stephany Nunneley-Jackson Former News Editor Published on March 19, 2014 ...
“Unity 5 Personal Edition is a free solution empowering hobbyists, sole developers, and studios just getting started with all the powerful features found in the Unity engine and editor such as ...
PVcase 2.0 enables the generation of location and time-based shading projections, eliminating the need of any subsequent changes at the later stages of the design process.
A Cambridge Solucent (TM) woven metal fabric shading system inventively adorns the expansive windows and concrete exterior of 116 University Avenue, angled to reduce the southern to western setting ...