News

OpenGL 4.0 brings support for more advanced features like geometry tessellation as well as tighter integration with the OpenCL language, in order to match Microsoft’s competing DirectX 11 API.
OpenGL 4.0 brought feature parity with Direct3D 11's new features—in particular, compute shaders and tessellation—and with 4.1, the Khronos Group claims that it is surpassing the functionality ...
OpenGL 4.2, which comes almost exactly a year after version 4.1, brings improved shader performance, better texture handling, and an extension that speeds up the replication and repositioning of ...
NVIDIA promises OpenGL 4 support will coincide with the launch of its new Fermi GPUs later this month. ATI/AMD has made no specific commitment, but support is likely to come sooner rather than later.
OpenGL 4.5, except for some new Direct3D 11 emulation features for easier porting, is your fairly standard annual OpenGL update. Next Generation OpenGL (OpenGL NG), however, is a complete rebuild ...
OpenGL 4.4 unlocks capabilities of today's leading-edge graphics hardware while maintaining full backwards compatibility, enabling applications to incrementally use new features while portably ...
OpenGL 4.3 integrates developer feedback and continues the evolution of this royalty-free specification while maintaining full backwards compatibility, enabling applications to incrementally use new ...
OpenGL 4.1 is not just a specification – it’s here and now.” AMD wishes to congratulate the ARB as it releases the OpenGL 4.1 Specification. AMD is committed to open standards and to OpenGL and plans ...
Major new additions in OpenGL 1.4 include depth textures and shadow textures, which enable real-time shadow rendering; a vertex programming framework, which gives developers greater control over ...
In addition to the OpenGL 4.4 specification, the OpenGL ARB (Architecture Review Board) Working Group at Khronos has created the first set of formal OpenGL conformance tests since OpenGL 2.0.