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What sets Oxygen apart in the realm of creative 2D games is its emphasis on invisible forces. Gases shift through vents and corridors, heat spreads through walls, and fluids behave with simulated ...
There are some games that just make you cry. The ending of Plague Tale: Requiem, for example, or the climax of Act 1 in Clair Obscur: Expedition 33 - if a videogame can make you cry, it's doing ...
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